-== THE DOX TO --== ALCATRAZ ==-- TYPED IN FOR SKID ROW BY -== SCOOTER ==- ALCATRAZ MISSION PRESUMED DANGEROUS ----------------------------------- THE AMERICAN GOVERMENT HAS DECLARED ALL-OUT WAR ON THE DRUG CARTEL WHOSE CHIEF,MIGUEL TARDIEZ,PUBLIC ENEMY NUMBER 1, IS HOLED UP ON THE ISLAND OF ALCATRAZ WHICH HAS BEEN A `HIGH RISK` ZONE SINCE THE SAN FRANSICO EARTHQUAKE IN 1989. THE FORMER FEDERAL PRISON IS NOW THE HEADQUARTERS FOR ALL MANNER OF CRIMINAL ACTIVITY. THIS IS WHY YOU HAVE TO ACT URGENTLY, AT YOUR OWN RISK, TO UNDERTAKE A MISSION WHICH EVERYONE ELSE HAS FAILED ON. MOVEMENT -------- TO OBTAIN MOVEMENT ON THE KEYBOARD PRESS ON THE VERTICAL ARROW AND EITHER THE LEFT OR RIGHT ARROW SIMULTANEOUSLY. WHEN A GUARD FALLS AND WHEN YOU ARE OUT OF AMMO REMEMBER TO PICK UP HIS WEAPON. TO CHANGE WEAPONS, YOU HAVE TO ENTER A HIDE-OUT AND PRESS THE FIREBUTTON. CHANGE ACTIVE PLAYER.....PRESS RETURN PAUSE....................PRESS P CLIMBING AND ABSIELING ---------------------- PRINCIPLE; IT IS IMPOSSIBLE TO PENETRATE OR ESCAPE THE PRISON THROUGH THE CLOSED GATES SO EACH PLAYER IN TURN WILL HAVE TO TRY TO CLIMB THE WALL. THE AIM IS TO REACH THE TOP AND TO GET INTO THE BUILDING THROUGH THE ROOF WITHOUT BEING CAUGHT BY THE SPOTLIGHTS WHICH PERMANTLY SCAN THE FACE OF THE CELLHOUSE. IF YOU ARE PICKED UP BY THE SPOTLIGHT, LET OUT SOME OF THE ROPE TO LOWER YOURSELF. WHEN LEAVING THE CELLHOUSE. YOU WILL AHVE TO ABSEIL DOWN THE WALL. THE CONTROLS ------------ USE THE LEFT AND RIGHT DIRECTION(JOYSTICK OR ARROW KEYS) TO CLIMB. SPACE BAR OR FIRE BUTTON = RELEASE THE ROPE/STOP DESCENT. CLEAN OUT PHASE INSIDE THE BUILDINGS ------------------------------------ PRINCIPLE; DURING THIS PHASE, YOU WILL PASS ALONG MILES OF CORRIDORS. A TRUE PURSUIT THROUGH AMBUSHES AND DANGERS AWAITS YOU AT THE END OF ANY CORRIDOR..SO TAKE A DEEP BREATH. YOU WILL ENTER THE BARRACKS BUILDING AND THE INDUSTRY BUILDING THROUGH ONE OF THE DOORS BUT ALL THE CELLHOUSE GATES ARE CLOSED AND YOU WILL HAVE TO SCALE THE WALL. USUAL JOYSTICK CONTROLS..UP/FORWARD..DOWN/BACKWARD..LEFT/LEFT..RIGHT/RIGHT THE ROOMS --------- PRINCIPLE; ENTERING A ROOM, FIND THE DOOR ON THE MAP, PLACE YOURSELF OPPOSITE THE DOOR AND ADVANCE, YOU WILL GO THROUGH THE DOOR AUTOMATICALLY. WHEN A PLAYER ENTERS A ROOM, THE SCREEN ZOOMS. 2 PLAYERS CANNOT BE IN THE ROOMS AT THE SAME TIME. THE MAP OF THE ISLAND IS DESCRIBED (THE BEST WAY I CXAN AS ITS DRAWN ON THE PAGE I`M LOOKING AT) [EAST].... OF THE ISLAND IS THE DISEMBARKATION ZONE. MOVING TO THE RIGHT FROM THE DISEMBARKATION ZONE [NORTH] [NORTH]... DIRECT NORTH IS THE BARRACKS BUILDING. IN THE BARRACKS BUILDING, FIND THE OFFICE FROM WHERE YOU HAVE TO RECOVER THE PHT REPORT. THE ROOM IS GUARDED AND YOU WILL HAVE TO NEUTRALIZE THE GUARDS TO RECOVER THE ATTACHE CASE CONTAING THE DOCUMENT. MOVING NORTH-WEST [RIGHT OF TOP CENTRE] IS THE INDUSTRY BUILDING. [NORTH-WEST] INDUSTRY BUILDING. IT IS IN THIS BUILDING THAT YOU WILL FIND THE ROOM CONTAINING THE DRUG STOCKS AND THE PAPER MONEY CAHE WHERE YOU WILL LEAVE A TIME BOMB(PRESS THE BUTTON OR THE SPACE BAR ONCE IN THE ROOM) DIRECT CENTRE OF THE ISLAND...IS THE CELLHOUSES. THE HIGH POINT OF YOUR MISSION AND ALSO THE MOST DANGEROUS PHASE BECAUSE THIS IS WHERE TRADIEZ IS STAKED WITH HIS MEN. TRARDIEZ HIMSELF WILL SURRENDER ONCE YOU HAVE NEUTRALIZEDBOTH OF HIS BODYGUARDS. ONCE YOU HAVE CAPTURED TARDIEZ, RETURN TO THE ROOF AND TRY TO CATCH THE HELICOPTER IN TIME. [WEST]...THE HELICOPTER PAD OUTSIDE PHASE ------------- APPROACHING A TARGET BUILDING ----------------------------- YOU WILL NEED TO BE EXTRA CAREFUL AND AGILE WHEN MOVING OUTSIDE, THE GUARDS ARE NEVER FAR AWAY AND CAN EVEN JUMP OUT OF WINDOWS. YOU ILL BE MOVING ALONG THE TRACKS WHICH ARE PART OF THE GUARDS ROUNDS. SHOWN AS BROCKEN LINES ON THE MAP, THESE TRACKS CORRESPOND TO 4 DIFFERENT ZONES LINKING ONE POINT TO ANOTHER. IF THERE ARE 2 DIFFERENT PLAYERS EACH GUIDES HIS CHARACTER SIMULTANEOUSLY BUT IF THERE IS ONLY 1 PLAYER YOU HAVE TO ALTERNATE THE ACTIVE PLAYER. TO DO THIS PRESS THE `RETURN` KEY. GAME SCREEN ----------- TOP LEFT OF SCREEN.......TIME LEFT BEFORE HELICOPTER TAKEOFF MIDDLE OF TOP SCREEN.....HIDING PLACE TOP RIGHT OF SCREEN......SELECTED WEAPON OF PLAYER 1 MIDDLE RIGHT OF SCREEN...NUMBER OF LIVES PLAYER 1/FORCE POINTS BELOW MIDDLE RIGHT.......SELECTED WEAPON OF PLAYER 2 BOTTOM RIGHT OF SCREEN...NUMBER OF LIVES PLAYER 2/FORCE POINTS GAME CONTROLS ------------- KEYBOARD/JOYSTICK HIDE AND CHANGE WEAPON OR CLIMB ROLL TO THE LEFT ROLL TO THE RIGHT LEFT RIGHT CROUCH DOWN OR PICK UP WEAPON FIRE BUTTON OR SPACE BAR = FIRE/HAND TO HAND COMBAT THE MISSIONS ------------ YOUR FIRST TASK IS TO GET INTO THE BARRACKS BUILDINGAND TO SEIZE DOCUMENTS WHICH WILL COMPRISE THE TRAFFICKERS. THEN YOU MUST PLANT TIME BOMBS IN THE INDUSTRY BULDING TO DESTROY THE DRUG STOCK AND BANKNOTE RESERVE. YOUR FINAL TASK IS TO CAPTURE THE MAGNATE `MIGUEL TARDIEZ` AND NEUTRALIZE HIS STRONG ARM MEN IN THE `CELLHOUSES`. THE MEN ------- `BIRD` AND `FIST` ARE MEMBERS OF A CRACK COMMANDO, SELECTED FOR THE MISSION AS DIRECT CONTACT SPECIALISTS. CAMAFLAGED IN FIRE-PROOF SUITS, THEY ARE ARMED WITH DAGGERS AND 2 TIME BOMBS AND CAN PICK UP VARIOUS SORTS OF WEAPONS DURING THE GAME. THEYT ARRIVE ON THE ISLAND AT NIGHT BY DINGHY AND, IF ALL GOES WELL, WILL LEAVE THE ISLAND BY HELICOPTER. MISSION ORDERS -------------- DRUG DEPARTMENT ADMINISTRATION LAST MINUTE MEETING FOLLOW THE FINAL INSTRUCTIONS OF YOUR INSTRUCTOR ATTENTIVELY, ONLY HE CAN GIVE YOU YOUR FINAL MISSION ORDER. PRESS THE SPACE BAR OR FIRE BUTTON FOR DISPLAY OF PHOTOGRAPHS SO THAT YOU MAY CHOOSE YOUR OPTIONS. MAIN MENU --------- TO MAKE YOUR CHOICES SET THE CURSOR IN THE DIRECTION OF YOUR SELECTION AND THEN UNFURL THE ALTERNATIVES BY PRESSING THE SPACE BAR OR THE FIRE BUTTON ON THE JOYSTICK. MOVE THE CURSOR ARROWS [UP] AND [DOWN] OR DIRECTION UP AND DOWN ON THE JOYSTICK. THE WEAPONS ----------- YOU WILL SET OUT ON THE MISSION WITH A KNIFE AND 2 TIME BOMBS PER PLAYER. HOWEVER, DURING THE ADVENTURE, YOU WILL HAVE MANY CHANCES TO PICK UP WEAPONS. EACH FIRING WEAPON CONTAINS 9 ROUNDS OF AMMO. YOU HAVE 4 LIVES AND EACH LIFE CONSISTS OF 4 FORCE POINTS. RVS 1526 COMMANDO KNIFE USEFUL ONLY AT CLOSE QUARTERS ..SILENT AND DEADLY STAYNER AUG 77 ASSAULT RIFLE, 14 INCH BARREL, 223 BORE, 70 ROUNDS A MINUTE POWERFUL AND RELIABLE...BUT NOISY FLAME THROWER K12 RANGE 10 METRES EFFECIENT...BUT NOISY TIME BOMBS M165 A2 INDESPENSABLE TO DESTROY THE DRUG STOCK AND MONEY RESERVES HVS GRENADES NOISY BUT ESSENTIAL TO DESTROY CERTAIN OBSTACLES ACTION ------ YOU DISEMBARK FROM A CANOE ONTO THE ISLAND,SILENTLY AND UNDER COVER OF NIGHT. FROM THAT MOMENT YOU HAVE EXACTLY 2 HOURS TO COMPLETE YOUR MISSION. NO LINGERING AROUND, YOU IMMEDIATELY PLUNGE INTO THE MENACING ATMOSPHERE OF THE ISLAND. YOUR MISSION IS NOT EXACTLY A HOLIDAY AND CONSISTS OF SEVERAL PHASES. PENETRATE THE BARRACKS, GO INTO THE INDUSTRY BUILDING WHERE YOU WILL PLACE 2 TIME BOMBS, THEN GOTO THE CELLHOUSES WHERE YOU WILL NEUTRALIZE `TARDIEZ`S` MEN AND CAPTURE HIM AFTER WHICH YOU MUST FINALLY MAKE IT TO THE HELICOPTER. MISSION COMPLETION ------------------ AS SOON AS YOU HAVE COMPLETED THE ABSEILING SECTION, RUN TO THE END OF THE ISLAND AND IF THERE IS TIME LEFT, BOARD THE HELICOPTER. IF THE HELICOPTER HAS ALREADY LEFT THE ISLAND, YOU CAN ALWAYS TRY TO REACH YOUR CANOE. IF THE MISSION IS A SUCCESS YOUR EFFORTS WILL BE CROWNED BY A HAPPY EPILOUGE. MEANWHILE `GOOD LUCK!!` ANOTHER DOC TYPED IN BY -- SCOOTER/SKID ROW --27/4/92--